00:00
00:00
Zeta-Neubourn

36 Game Reviews

10 w/ Responses

It'ssss okay. The controls are a little sticky and it might be nice to tell the player that one gem is actually 10 coins, so people aren't looking around like "1wat gems?". Other than that, it's nice. A good 3 minute diversion. :P

Err, dunno if you meant to spell "thanks" as "tanks" at the end, but... yeeep. :P

Just keeps zoomin' in on the clown, eh?

Anyways, if you hate jump scares, this is a pass. If you hate predictable ones, you'll really wanna pass. Can't say I enjoyed this one. Did manage to get all the bears, though~! I'm sure this high score will land me in the history books.

This is an intriuging lil game with some really fun gimmicks and tricks. Without going into spoilers, I like how the game communicates how things interact with other things without words at all. It's very nice!

Fun lil' game! At first I was wondering "why the constant moving?", but it's a clever way to add in some challenge to get the shots dead on. Nicely done!

Interesting concept, but execution isss... not so good. It's either based on running forward until you get shot or stopping constantly and pressing snipe mode to make sure you don't get shot. Maybe if we zoomed everything out, used mouse controls and made it to where you can see the lasers all the time, it might be better? Good attempt, though.

speed8327 responds:

hey "Zeta-Neubourn", thanks for the Awesome Feedback.
In "Ruffle:Chapter 2", the aim/zoom controller will be from mouse and will be more user friendly ... and more awesome features will be included.
So stay tuned.

I can't play it. It's way too laggy. I can't really give it a fair shake, as such, but from what little I've played, I dunno where to attack and the way you spawn in seems to put me in danger half the time. Looks like it could be fun, but it needs a lotta work. ^^;

It's a nice game, but the controls are waaaaay too sticky and floaty. It's like ripping the character off Velcro and accidentally slinging it into fire... or more Velcro. ^^;

It's pretty good so far! Dodging is really frustrating as it is, as it requires extremely precise timing and you have to dodge... at least from what I can see, as soon as it hits. Maybe it's just me, but my instincts tell me to dodge just before and I can't seem to unprogram that from my mind. Maybe it's just the robot boss, though, because that's the point that seemed to be frustrating. I think completely removing the dodge cooldown would make things a lot better there, so it's more rewarding to have good timing. Also, I love the speed of the game, but the character movement is almost TOO fast. Jumping doesn't have that much hangtime, for instance and holy crap, I don't know I'm dead until five second after I do the camera and environment moves so quick. The combat is pretty fun outside of that. Music is good, visuals are a bit overwhelming at times, but still very good. The sound cues are GREAT, like when collecting your health pips. It has a lot of potential! Hope to see more soon!

EDIT: Found the easter egg. :P Can't help 'em. No idea.

Needs a lot of work.

Seriosuly needs a lotta work. Theirs no time to react when starting a level, as the ball is already heading downwards. You need to at least let the player click to start the game. Or they'll end up dying without even realizing it. Also, about... 80% the ball tears right through a block, rather than bouncing. Also, once you lose, you can't play again, as the game thinks you're still out of lives.

Sorry to be harsh, but I'm just being honest. It does work somewhat, but it needs a lotta work before it'll be a solid game.

Heyas!
Thanks for stopping by! 🖤💜🤍
Shine on and burn out bright! ✝️

Joined on 6/6/08

Level:
18
Exp Points:
3,348 / 3,600
Exp Rank:
16,941
Vote Power:
5.98 votes
Art Scouts
10+
Rank:
Scout
Global Rank:
41,178
Blams:
97
Saves:
125
B/P Bonus:
4%
Whistle:
Gold
Medals:
707
Supporter:
3y 9m 7d