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Zeta-Neubourn

36 Game Reviews

10 w/ Responses

IT's pretty nice! I like the music! Only problem is the visuals seem to bugging out fierce on my end. It's actually hard to see, as it's making a buncha random lines appear and just stay there. Other than that, it's cool!

Pretty neat! Kinda wish you could skip the elevator between levels, s I think it slows the game down a lot and carring a corpse seems to really kill the frame rate, but still, pretty cool!

Neat concept! I played about half way into the 3rd level aaaand it crashed, BUT it's pretty fun! One crit I'd give is maybe don't reset the level if the player accidentally walks off the side of the screen. Other than that, this is a fun concept. :P

MadNukin responds:

it's already fixed. You can try again!

Edit: Okay, my mistake! The blueprints do come back, even the plant life. Cool! That makes things better, because nooowww.... garden possibilities. :P

Pretty fun lil game! Kinda wish there was a little more to it, like maybe some NPCs roaming around over time or some critters running about. Feels a little lonely. ^^; A setting to turn the camera sensitivity waaaay down would be welcome. Also, maybe refund the player a bueprint if they build and decide to remove something. I accidentally placed something because I reflexively wanted to jump and not place on more than one occasion... gotta get the bench to face the water, but ehhhgh, can't... get into place. Other than that, the music is nice, the ambience is nice, the visuals are nostaligically nice... it's nice!

GroovelStudio responds:

Thanks for playing! The buildings that you demolish returns to your inventory as if nothin ever happened. So enjoy rebuilding ^^

Hah, a funny idea for a clicker game. :P I like the music a lot! Mochi is pretty super, too, but I've got a bias towards bunnies... bunneh bias. But yeah, nice! :P

Needs a LOT more work. Pushing shoot without a weapon in the second level made the game crash, art is very subpar, spelling errors and the option menu doesn't make any sense and has missing assets. Shooting that first block offered no feedback, so I wasn't sure if it was doing anything at first by shooting it. Moving platforms are not there yet, as you hav eto move on them to stay on them, rather than them transporting you forward, restarting the game doesn't save progress and makes the game assets act strange sometimes... Also, please... never start the game in fullscreen. Maybe give this one another look over, eh? It could be good.

Edit: Responding to the response, I'm on Windows 10.

BroproGames responds:

Your comments were taken into account when preparing the update. Fixed a bug with the box on the first level, and improved the moving platforms. Spelling errors will be corrected in the future. Follow the news.

It works. You mention adding more to the game, right? While it certainly works well enough, it needs a LOT more to be a solid game. For one, you can shoot as fast as you want without reloading. This leaves me to wanna just throw on an auto-clicker and wreck face... which isn't really challenging at all. Maybe make the player have to aim and make their shots count before they must reload or something? More weapons would be nice, too. Enemy variation is a MUST. Make some that stay at a certain distance and shoot back or smaller ones that zig zag or big ones that take many hits or one that splits into several small ones or that leave a temporary hazard. Get crazy! Music, sound and certainly some more art assets would be great.

Anyways, it works! But... that's just it. It works and that's about it. ^^; Add on it, though! You could make something nice. :P

noobs-games responds:

Thank You for Your opinion. Yes, for now it is very simple game. I know I must focus on polishing this game and I will add some features soon.
Iā€™m very grateful for this comment. You helped me a lot :)

It's okay. It works fine and I like that the platforms burn away, so it keeps you busy... but it'd be nice to have a quick little tutorial on what the objective is, the controls and maybe instead of a mouse click to restart, maybe just have the player push "r" so they don't have to move the mouse offscreen after. Also, there's a reeeeally easy exploit where you can hold up to continuously jump. Maybe a few changes and a bit more to do and it'd suffice pretty well. :P

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